From there, go LEFT, LEFT, UP, RIGHT, UP, UP. One possible way to pass through the grid is to begin at the fourth-from-the-left spot (or, the second-from-the-right spot). Beware, though unlike in the shafts, the red pain status here won't subside, so consider every move carefully. Like before, Ethan can't die, but touching the wires too many times will cause him to automatically quit and escape through the emergency exit door (with the "Coward" word written on it). The wire tangles that are excessively sparking can't be passed. The challenge here is to carefully work through the grid of wires. If Ethan gets through the shafts fine, he will soon come to the electrical wire room. The last shaft has a well-lit opening at the end. Midway through the shafts (near the second correct left turn), Ethan can trigger a cutscene about mice, and it can have disorienting camera shifts. Normally, Ethan can discover this by lighting up the infinite matches, following the directions in which the flames are blowing. The correct path through the shafts, starting from the beginning, is RIGHT, LEFT, LEFT, RIGHT. If the red pain status is building up, just stop and take a break, letting it subside. Ethan can't die, but moving quickly over the shards nonstop will cause him to automatically quit and escape early. The shafts are lined with lots of awesome sharp broken glass shards.
#HEAVY RAIN GAME THE RAT GLITCH TRIAL#
When the second trial talks about suffering, the Origami Killer means it. Open the valve hatch, take the matchbox, and crawl into the shafts. The side door leads into a small maintenance room. Look for a side door marked with one of the butterfly symbols. When Ethan accidentally cuts himself on some barbed wire, he has reached the correct yard. The front gate is locked, but there is more than one other way to enter the place, like over the broken part of the front wall or through the holes in the fence. The butterfly origami leads Ethan to an old power plant. To earn the Tough Guy Trophy, win the fight against the two bodyguards. Scott will need to find some way to bypass the guards, such as asking Lauren to help distract the guards or getting a drunk party guest to start a fight.Īfter Scott reaches Gordi in his upstairs room and interviews him, two of his bodyguards will enter, trying to kick out Scott. Gordi is upstairs in his own room, but the guards won't let Scott see him. Inside the mansion, approach the guards blocking the path to the staircase. Reluctantly towing along Lauren, Scott pays a visit to Gordi's mansion party. Scott has a very good reason, because Gordi has been arrested for the suspicious death of a boy some time ago. Scott has his own list of suspects, too, and the guy he wants to scope out is Gordi Kramer, the spoiled son of a wealthy businessman. Finish this chapter to go on to the next. There is not much else to manually do here. Let her in, and learn about the strange letter envelope that she has kept. Check out the materials at the desk or the other things around the whole place.Įventually, Lauren (the prostitute he has interviewed earlier) will ring the doorbell. It's time to get back to business, so follow the prompts to wake up. Still working on the Origami Killer matter, Scott takes a nap on his desk at his home and office.